Edge of the world

The final week involved some UE4 polish as well as playing around with my post process settings to get some still renders out of the final project. the majority of my time was spent tieing up some loose ends within my UE4 and putting together my final showreel.     My slides for presentation and […]

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VR scramble

so with all my cross dis out of the way I have a week to knuckle down and fix up my UE4 vr environment. This thing needed some touchups with the cinderblock walls needing a reconstruction to fix topology as the first big hurdle. once that was sorted I then proceeded to bring in the […]

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Project breakdown

  Project Pitch and Overview: the goal of the project was the create an accurate reconstruction of a real-life scene within an unreal vr project. This would involve accurate scale and measurements with hard copies of the layout. To create help achieve the goal I explored many tutorials on unreal 4 light and setup, VR […]

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Its Not SO Quixel

In the week gone past the majority of my time went into cross-discipline and getting my textures working well. after acquiring my cross diss I set out to get some work done on it I wanted to get it over and done with so I could focus the rest of my time polishing up my […]

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Say Cheese

The week gone by I have become a photographer and I’m sure my neighbors think I have lost my mind taking hundreds of photos of my backyard. but to what end well first off I have been creating my own textures for the VR environment the second thing was a practice with photogrammetry Making my […]

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The Deep End

  This week as been a week of videos and tinkering to get things working. the 3ds block out was finished then imported to unreal with uv maps changed and done a few times to try and get some bad lighting to go away. sketch up and layout where installed and I had a tinker […]

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loose ends

week 8 was a mixed bag I ended up doing a final pass on my world builders just to tidy up all the things I ran out of time with just as some lighting fixes and some retextures with the foreground objects. I additionally ran the final space scene through aftereffects to gets some different […]

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Specialisation pitch

For specialisation this trimester I’m going to work on recreating as well as building off real work environments for VR and creating 2d printouts for client overview.   After working within the unreal engine for the studio aftermath project as well as the recent world builders I feel I have a basic understanding of unreal […]

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World Builders Post Mortem

Identify 3 positive events/issues: The video “bonus” space scene: this purely happened due to circumstances I jumped on having the Transferable skills meeting with Katie early on and this caused me to not utilize my Wednesday class to its full extent. this was in turn a good thing as I created a bonus scene of […]

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