the week gone by had been focused on collecting ideas and images and then breaking them down and mixing them together to create our own ideas.
for the most part this had been a great exercise yeilding some interesting results.
aside from continuing our image board from the other week we then chose 5-8 images we really liked and broke them down into a presentation I focused more on the objects and actual ideas then the techniques used as transporting 2d concepts to 3d seems a bit abstract in my mind but worth keeping in the back of my head.
my main output for studio this week where a heap of concept images and the groundworks for my basic 3d models and grey box as well as research into what I need to look for when creating the final product this is including what I’m going to render in what post processing I need what effects I need how much blueprint work am I going to have to do.
Research links:
https://www.cgtrader.com/3d-models/exterior/sci-fi/sci-fi-building-2
https://wiki.unrealengine.com/Cel_Shading_Post_Process
https://www.unrealengine.com/marketplace/basic-toon-shader-kit
http://blog.theoroy.com/2017/04/27/anime-look-cel-shading-in-ue4/